VR games, interactive experiences, and things I build.
01 / VR GAMECourse project · 2026
1500°: Remote Work VR
未来の労働環境をテーマにしたVRリズムゲーム
Gameplay video · cutting steel pipes in rhythm as a remotely operated factory robot
A team-based VR rhythm game that imagines a future industrial workplace. The player operates a factory robot remotely and cuts steel pipes in time with music, turning repetitive industrial work into a rhythm-based interaction.
My role
Core mechanics and VR implementation: grabbing and cutting physics, Meta Quest and VR setup, and repository integration.
Demonstration video · a sensor-responsive companion robot built with a microcontroller
A small companion robot designed to bring a playful moment to desk work. When its infrared sensor detects a nearby hand, two motors raise the robot’s face while the LED eyes change from a sleeping expression to a smile. After five seconds, it returns automatically to its idle state.
Implementation
Embedded programming, circuit assembly, sensor processing, dual-motor motion and LED expression control.
Hardware
OpenRB-150 · two XL-330 motors · DMS-80 infrared sensor · four 7-segment LEDs
Logic
Two-state interaction with sensor thresholding, timed actuation and automatic reset.
03 / MIXED REALITYUndergraduate project
Object Hunt MR
An object-recognition shooting game situated in the player’s real environment
YUAN ZHAOYANG
Testing the game in a real laboratory environment
Players register reference images—such as a chair, bottle, mouse, laptop or person—and the system connects these targets to objects in the surrounding scene. The player then searches the real space through the headset and shoots the requested target to earn points.
Game system
Timed rounds, hit scoring and persistent high-score display.
Feedback
Controller vibration when firing and custom sound effects to confirm successful hits.