03 / 制作

Selected works

VR games, interactive experiences, and things I build.

01 / VR GAMECourse project · 2026

1500°: Remote Work VR

未来の労働環境をテーマにしたVRリズムゲーム

Gameplay video · cutting steel pipes in rhythm as a remotely operated factory robot

A team-based VR rhythm game that imagines a future industrial workplace. The player operates a factory robot remotely and cuts steel pipes in time with music, turning repetitive industrial work into a rhythm-based interaction.

My role
Core mechanics and VR implementation: grabbing and cutting physics, Meta Quest and VR setup, and repository integration.
Project stack
Unity 6.3 LTS · Meta Quest 3 · Git / GitHub · Blender
Format
Four-person undergraduate team project
02 / EMBEDDED ROBOTUndergraduate course project

EMO-BOT

実世界情報演習2 · デスクワークに癒やしを与えるコンパニオンロボット

Demonstration video · a sensor-responsive companion robot built with a microcontroller

A small companion robot designed to bring a playful moment to desk work. When its infrared sensor detects a nearby hand, two motors raise the robot’s face while the LED eyes change from a sleeping expression to a smile. After five seconds, it returns automatically to its idle state.

Implementation
Embedded programming, circuit assembly, sensor processing, dual-motor motion and LED expression control.
Hardware
OpenRB-150 · two XL-330 motors · DMS-80 infrared sensor · four 7-segment LEDs
Logic
Two-state interaction with sensor thresholding, timed actuation and automatic reset.
03 / MIXED REALITYUndergraduate project

Object Hunt MR

An object-recognition shooting game situated in the player’s real environment

Zhaoyang Yuan wearing a mixed-reality headset and holding a controller during the experimentYUAN ZHAOYANG
Testing the game in a real laboratory environment

Players register reference images—such as a chair, bottle, mouse, laptop or person—and the system connects these targets to objects in the surrounding scene. The player then searches the real space through the headset and shoots the requested target to earn points.

Game system
Timed rounds, hit scoring and persistent high-score display.
Feedback
Controller vibration when firing and custom sound effects to confirm successful hits.
Implementation
Unity · mixed reality · object tags and colliders · controller interaction
04 / STUDIES

Small experiments

Short exercises in 3D modeling and browser-based graphics.

A fan-made 3D model of Usagi created as a Blender practice
Blender · 3D modeling practice

Usagi character study

A small fan-made, non-commercial character modeling study exploring simple rounded forms and facial details.

Three.js · JavaScript · WebGL

Creeper web experiment

A browser-based 3D character study built with Three.js, exploring geometry, rotation and visual state changes.