02 / RESEARCH

Research

Collaborative projects and conference presentations during my undergraduate studies.

Open CV (PDF) Official lab profile
VR / HAPTICS2026

VR Sword Fighting with a Handheld Multi-Directional Impact Feedback Device

ハンドヘルド型多方向衝撃提示デバイスを用いたVR剣戟体験

This project combines a handheld multi-directional impact-feedback device with a Unity-based VR sword-fighting experience. Its research outcomes have received the following international acceptance and presentation recognition.

01
Accepted

ACM VRST 2026 · Demo

Authors: Kazuki Hara, Issa Ueno, Aoi Kato, Zhaoyang Yuan, Yuya Maekawa, Fumihiko Nakamura, Asako Kimura, and Fumihisa Shibata.

著者: 原 和希, 上野 一颯, 加藤 蒼惟, 袁 朝陽, 前川 勇也, 中村 文彦, 木村 朝子, 柴田 史久.

The interactive demonstration has been accepted to the 32nd ACM Symposium on Virtual Reality Software and Technology.

Venue
Sendai, Japan
Date
November 16–18, 2026
Category
Research Demo
02
Awarded

HIS Symposium 2026 · Excellent Presentation Award

優秀プレゼンテーション賞

Authors: Issa Ueno, Kazuki Hara, Aoi Kato, Zhaoyang Yuan, Yuya Maekawa, Fumihiko Nakamura, Asako Kimura, and Fumihisa Shibata.

著者: 上野 一颯, 原 和希, 加藤 蒼惟, 袁 朝陽, 前川 勇也, 中村 文彦, 木村 朝子, 柴田 史久.

Our work received the Excellent Presentation Award at the Human Interface Symposium 2026.

Venue
Okayama, Japan
Symposium
September 16–18, 2026
Awarded
September 17, 2026
Certificate for the HIS Symposium 2026 Excellent Presentation Award
Official certificate · Human Interface Society
Zhaoyang Yuan at Human Interface Symposium 2026 in Okayama
Zhaoyang Yuan · Human Interface Symposium 2026, Okayama University
System architecture, handheld impact-feedback device, flywheel mechanism and Unity charge interface for the VR sword-fighting project
System overview · hardware architecture, multi-directional device and Unity interaction
Demonstration video · VR sword fighting with a handheld impact-feedback device
Project context & contribution
Context
Virtual reality and handheld multidirectional impact feedback for a sword-fighting experience.
Team
Ritsumeikan University; full author list above.
My role
Designed and implemented the Unity-Arduino communication protocol, sword-direction recognition, charge-control logic, and most Unity scenes and gameplay mechanisms. On the Arduino side, I integrated the communication module with the hardware developed by the device team.
Tools
Unity · Arduino · VR development · hardware–software integration