VR Sword Fighting with a Handheld Multi-Directional Impact Feedback Device
ハンドヘルド型多方向衝撃提示デバイスを用いたVR剣戟体験
This project combines a handheld multi-directional impact-feedback device with a Unity-based VR sword-fighting experience. Its research outcomes have received the following international acceptance and presentation recognition.
01
Accepted
ACM VRST 2026 · Demo
The interactive demonstration has been accepted to the 32nd ACM Symposium on Virtual Reality Software and Technology.
- Venue
- Sendai, Japan
- Date
- November 16–18, 2026
- Category
- Research Demo
02
Awarded
HIS Symposium 2026 · Excellent Presentation Award
優秀プレゼンテーション賞
Our work received the Excellent Presentation Award at the Human Interface Symposium 2026.
- Venue
- Okayama, Japan
- Symposium
- September 16–18, 2026
- Awarded
- September 17, 2026



Project context & contribution
- Context
- Virtual reality and handheld multidirectional impact feedback for a sword-fighting experience.
- Team
- Ritsumeikan University; full author list above.
- My role
- Designed and implemented the Unity-Arduino communication protocol, sword-direction recognition, charge-control logic, and most Unity scenes and gameplay mechanisms. On the Arduino side, I integrated the communication module with the hardware developed by the device team.
- Tools
- Unity · Arduino · VR development · hardware–software integration